Guess thefive-letter word.
Six tries in Wordix. Each colored tile tells you which letters to keep, move or cross off.
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70 games

Letter Legion
Draft letters and turn your vocabulary into spells to defend a tiny king.

Net
A tile lights up the instant its wire reaches the center. Rotate loose pieces into a single branching network and watch the light spread.

Wordwink
Share a crossword with a computer opponent and complete words using picture and text clues.

Break Ice
Clear a wall of colored ice in a limited number of taps.

Echo Maze – One Move
Steer two runners through mirrored mazes with a single move. Get both to their exits.

Wordix
Six guesses, five letters and a new clue in every colored square. Can you narrow the word down in time?

Incoword
Read an odd-looking phrase out loud until its sounds reveal the hidden word.

2048
Slide matching tiles together to build a tile worth 2048.

Puzzle Drive
Solve sliding puzzles to advance a little car through changing scenery.

Word Ladder
Turn the starting word into the target by changing one letter on each rung.

Bridges
Every island tells you how many bridge ends it needs. Make a route that reaches the whole archipelago without crossing a single bridge.

Word Shards
Piece together broken word fragments to recover the target vocabulary.

0h h1
Fill a two-color grid without putting three identical colors in a row.

0h n0
Use the numbered blue dots to decide which squares stay visible and which block the view.

Associations
Spot the idea that connects a set of words and group them by meaning.

Crossword Quest 3D
Solve clues on an interlocking three-dimensional crossword.

Cube
The board is your paint palette. Roll a solid across the blue patches and work out how to carry them all at once.

Dominosa
The numbers are already here, but the domino outlines are missing. Find a home for each pair, from the doubles to the odd couples.

Drop Planets
Drop matching planets together to grow a bigger one.

Fifteen
Four rows of numbered tiles share one empty space. Work the gap around the board to coax every number back into order.

Filling
A lone 1 is complete, but a 3 needs company. Grow groups of matching digits until each group's size agrees with its number.

Fillwords: Find All the Words
Find hidden words among a packed grid of letters.

Flip
One switch can change several lights. Read the little patterns on the switches and find a combination that leaves the whole panel glowing.

Flood
Your patch of color starts in the top-left corner. Change its color to claim its neighbors before your move allowance runs out.

Galaxies
Each dot sits at the center of a little galaxy. Draw its border so the whole shape still fits after a half-turn.

Hue Stack
Orange and yellow balls are mixed across tall glass tubes. Sort the colors and see how close you can get to the target move count.

Inertia
The ball has no brakes of its own. Plan a slide that collects gems and stops safely before the next mine.

Keen
A cage might ask for a product of 12 while its row already has a 3. Solve the arithmetic and the number grid together.

Laser Maze
Guide a beam through a maze of mirrors to reach its target.

Loopy
Build a fence that comes back to its starting point. The numbers tell you how many sides of each cell belong to that one continuous loop.

Map
Four colors are enough for this map. Work out which region can borrow a color without matching a neighbor along its border.

Merge Zodiac
Match animals to grow a chain of higher zodiac creatures.

Mosaic
A clue counts dark tiles in its little neighborhood. Build a black-and-white picture by finding where neighboring counts overlap.

Netslide
One arrow moves an entire line of wires. Rebuild the network while keeping track of the tile that wraps around to the other end.

Nut Sort Color Puzzle Game
Sort colored nuts between bolts until each bolt holds just one color.

Pack the Van
Fit the cargo into a van by choosing where each piece goes.

Palisade
Divide the land into plots of equal size. The number in a square tells you how many of its sides need fencing.

Pattern
Rows and columns describe the same black-and-white picture. Find the cells that must be filled however you fit the runs together.

Pearl
Black pearls demand corners and white pearls demand straights. Thread them together with one loop that obeys both sets of clues.

Pegs
A jump clears one peg and changes the next jump you can make. Work toward a board with just one survivor.

Queens
Place queens on a colored board while respecting the placement clues.

Range
Each numbered lookout sees across the grid until a black cell blocks its view. Place the blockers while preserving a path between the white cells.

Rectangles
A 6 can be long and skinny or two squares wide. Fit rectangles around the clues until the entire grid is neatly packed.

Same Game
A click can make a whole color cluster disappear. Work from the bottom to change which colors will meet when the remaining tiles fall.

Signpost
Each arrow points toward the next stop, sometimes several squares away. Find a single numbered trail that visits the whole board.

Singles
Two matching numbers in a row give you a choice about which to shade. Make each choice without cutting the white squares apart.

Sixteen
There is no empty slot here. An entire row or column slides at once and wraps around as you rebuild the number sequence.

Slant
Draw one diagonal per square. A clue counts the line ends touching that point, and a finished board must have no closed circuit.

Solo
A digit that fits a row may already belong to its box. Use rows, columns and outlined regions together to fill this number puzzle.

Towers
The clues describe a skyline viewed from the street. Fit tower heights into a grid so tall buildings hide exactly the right neighbors.

Tracks
Lay a railway from A to B. Even when the route looks plausible, the number of occupied squares in each line has to match the timetable of clues.

Twiddle
Every turn moves a whole block of tiles. Follow one number around its little orbit while working the others into reading order.

Unequal
A single inequality can settle two neighboring cells. Combine those comparisons with the rule that a row or column uses each number once.

Unruly
A pair of black squares gives away its next neighbor. Fill the board with balanced lines of black and white while avoiding runs of three.

Untangle
Moving just one point can clear several tangled lines. Spread the points across the board until their connections have no crossings.

Weave
Move letter tiles around a hexagon to spell a word along each of its six sides.

Word Cargo Puzzle
Use the available letters to fit words into the cargo slots.

Word Chain
Build a chain in which the last letter of one word starts the next.

Wordly
Unshuffle a set of letters into words as the anagrams get more demanding.

Wordquest Hangman
Reveal a hidden word one letter at a time while your wrong guesses run down.
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